![]() It can also be found as a Hidden Treasure in Part 2, Chapter 2. The scroll that bestows the skill is possessed by Burton, the boss of Part 1 Chapter 3, and can be stolen. Possessed only by Boyd and Greil as enemies in the Prologue Boyd does not retain it upon recruitment. In Fire Emblem: Radiant Dawn, Discipline doubles the rate at which Weapon experience is gained, and is akin to the double experience effect of Paragon. It has served three separate functions in the history of the Fire Emblem series: its Path of Radiance incarnation is an enemy-only skill with no effect, while the incarnation used in Radiant Dawn and Awakening doubles the user's weapon experience gain, and the incarnation in Echoes: Shadows of Valentia boosts the hit rate of black magic spells.ĭoubles the user's weapon experience gain.Ĭan only be equipped and used by beorc units.Īvailability Path of Radiance Unavailable Personal ( Path of Radiance, Radiant Dawn)ĭiscipline (Japanese: 練磨 Training) is a skill which debuted in Fire Emblem: Path of Radiance.Icon of the Discipline skill in Awakening.ĭoubles the amount of weapon experience the unit receives. In that game, she was a Light Mage, but sadly Dark Mage is (ironically) the closest thing here. Echoes one has different function (possibly could stay merged because of Japanese name). Reason: Path of Radiance one has different Japanese name, icon, and function. Please discuss this change on the talk page or on Discord. Cezar - A roving tomb raider, now advisor and tactician to Zade.It has been proposed that this page be split into Discipline, Discipline (Path of Radiance), and Discipline (Shadows of Valentia).Vestaria Saga: The Holy Sword of Silvanister Heather - A young Rogue who scour the countryside villages of Crimea for gold to pay for her ailing mother's medicine.Sothe - An orphan who finds solace and comfort in Micaiah, thereafter pledging his eternal loyalty to her. ![]() Rennac - A lazy and greedy, yet exceptional, fighter from the Republic of Carcino.Use a Master Crown on a Level 10+ Rogue or train a Rogue to Level 21+. ![]() In the end, the ability to open doors and chests is later eliminated in Radiant Dawn, as all Thieves and promoted Thieves are automatically granted the ability to operate locks without the aid of items.Ĭlass skill of the Rogue, Thief and Whisper classes. On the top of that, they are also able to dismantle traps/ mines in the later levels. Rogues are better used as utility units in The Sacred Stones, as they are the only class of units that can open Doors and Treasure Chests without the aid of Lockpicks (which Thieves and Assassins require) or keys. Rogues are not usually used as exclusive combat units because they usually have relatively low Strength caps despite their impressive Strength growths, and their lower defensive stats also mar their combat capabilities. When activated, it triples the damage the user inflicts on their target, with no added effects. It is the mastery skill of all three varieties of the dragon laguz. Renewal takes effect at the beginning of the turn of the character who has it equipped. ![]() Renewal is a passive skill, meaning that it will always take effect without the user having to activate it in any way. Although they usually have somewhat mediocre Defense and Resistance, they often dodge enough enemy attacks to make up for these deficiencies. Ire (Japanese: Reverse Scale) is an offensive skill which debuted in and has appeared only in Fire Emblem: Radiant Dawn. Renewal is a Skill that debuted in Fire Emblem: Genealogy of the Holy War, under the name Life. Rogues, like the other versions of the Thief class, are defined by their exceedingly high Speed. Rogues are, however, inferior to Assassins in terms of HP, Skill and Constitution. Rogues are much like Assassins when they are first upgraded to this form, as both classes are armed with the same weapons and have the same stat caps. It possesses the Haggler skill which saves 25% on all shop purchases. In Vestaria Saga I, the Rogue is known as the Thief Hunter. The Rogue ( 盗賊 ローグ Rōgu) class is further able to promote into the Whisper class when the necessary requirements are met. The Rogue class is absent until the onset of Radiant Dawn, where it again plays the primary role of picking locks without using keys or Lockpicks. More oriented towards utility purposes instead of combat ones, the Rogue class is best employed for its ability to pick locks without the aid of keys or Lockpicks. In its original inception in The Sacred Stones, the Rogue class acts as one of the promoted forms of the Thief class.
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